Post by Jungwen deJuno on Aug 19, 2015 14:40:14 GMT
Something stirs in the shadows beneath perception and the castle is calling for help...
The war swept across the plains ten years ago, leaving chaos in its wake. Hogwarts was abandoned and left to fend for itself, growing wild over ten long years of neglect.
The castle now lies buried under rubble and debris, and overgrown magical weeds, defended by a small ground of determined House Elves and an uppity but diligent caretaker, and occupied largely by monsters (some friendly, others decidedly not), overgrown magical creepers and fungi, some over-agitated owls, and possibly a recluse who has been holed up in the Ravenclaw Tower for the last ten years.
There are signs of life other than these too. Occasionally, someone comes back, one of the motley crew of former students and professors who never could quite get themselves to move on from the castle. In fact, other than the occasional attempts at ingestion of said students by the monsters, there is a quiet, neglected kind of synergy about Hogwarts, a castle in ruin.
But now, something is stirring under the chaos. Rumours have come alive across the wizarding world over the last two years, stories and modern lore that tell of shadows that live deep within the now abandoned ruins. Strange beings are coming to life, some that have have never been seen before, and others from beyond the reaches of human memory...
And the castle is coming alive. It knows, even if no one else does quite yet, that it will soon need to be defended. Hogwarts calls out, through secret, magical feelers, for old friends and new, those who would stand in its defence when the come comes...
Come back, it says. Come back to Hogwarts, living on now in the only way it knows how...
...Hogwarts Our Way.
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Board || Current Plot || H.O.W. Guidelines || Join the Madness! || How to H.O.W.: A Quick Guide
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About the RPG: Hogwarts Our Way is a democratic RPG with an anarchist plot (just so there is no huge confusion), which is a polite way of saying that everything goes, and no one knows what's really going on. Set in a post apocalyptic world, this is Hogwarts ten years after the magical version of an nuclear fallout, where monsters of all kinds overrun the castle, struggling to survive against darker forces that are rising just out reach of human perception.
This offers us, the players, a blank, if kind of messy, canvas to work on. You can play anything you like. This can include witches and wizards, students and professors, good guys, bad guys, Aurors. Hit Wizards, Healers, erstwhile Death Eaters, magical builders (we do need someone to repair the castle), spell-casters, dragon-tamers, dragons, vampires, werewolves, veela, monsters of all kinds, magical plants, the Whomping Willow, House Elves, Basilisk eggs, heffalumps, cookiemonsters, and basically anything else you could think of.
Hogwarts Our Way (or H.O.W.) is a sixteen-year-old RPG that has historically and demonstrably valued every single voice of every single writer. Fueled by a combination of love and total insanity, and run by no one person in particular, H.O.W. welcomes all kinds of creativity and openness. Nearly everything goes. In essence, let your imagination loose, and then run for cover - and, of course, treat each other with respect and kindness!